The Educational Technology is nothing new, many institutions have already adopted this great resource of pedagogical development: School Units, Training Centres, Recruitment Activities, Psychopedagogy Clinics among other business modalities.
There are several technologies that aid in the dissemination of educational content, but as in all pedagogical applications, professional accompaniment is indispensable, it is understood that technology facilitates the way of educating, but does not extinguish the educator. Below I present four highlights on the subject: Educational Softwares, Educational Games, User Interaction Devices and Operating Systems with Educational Content.
The most well-known feature is undoubtedly the software. It can be produced in various programming languages and applied in open source operating systems or not. The factor that drives the software development is the facility already provided by the standard usability tools (keyboard and mouse), through the tools of data entry already known users have less resistance to use. By default, they do not require advanced graphical interfaces and can be used in affordable Microcomputers.
The software is not capable of involving many individuals simultaneously, but it does outweigh objectivity. To educate with this technology the target user must have basic requirements in perception, reasoning and literacy. Educational Softwares are good options for working on complex subjects individually.
The development of games is more restricted in terms of the programming language, in addition, Multiplatform development is more complex, making it necessary to make different versions of the game for each Operating System. The most significant difference between Educational Games and Softwares is the graphic resources, which appeal to scenarios and characters, in this way work the content in a slower way. This technology covers different audiences and applies to both developing and developed users. Another feature of the Games is the audiovisual resources that go beyond sound and beautiful images, allowing the user to interact with the platform through microphone and webcam, a key factor to capture the attention of the most dispersed. In this mode of application, you can work in groups by confronting teams, further sharpen the group's interest. This type of technology usually requires top quality equipment, so the cost is higher.
Operating Systems with Educational Content
There are for Download on the Internet Open Source Operating Systems that allocate educational material, such as Softwares or Educational Games. These Systems are moulded for use in student groups, accompanied by Educators with basic knowledge in Computer Science. In them are found the syllabus contents of the subjects of the basic and infantile education and even classes ready. However, to enjoy the contents, it is necessary to install the operating system.
User Interaction Devices
Physical devices are usually the least known among those cited above, mainly because of the difficulty of development. The manufacture of this type of technology requires a lot of care and regulations, must be tested by competent bodies and use materials suitable for each type of target audience. Software and Educational Games may not operate with these devices, making it necessary to manufacture their own applications for the equipment in question. Among this equipment, we can mention Educational Centers, Educational Tables, Digital Slates and Adapted Microcomputers. Usually, these devices are manufactured to reach specific audiences, it is necessary to analyse carefully before purchasing equipment like this, the cost is relative to what the equipment proposes, And may undergo significant variations. Maintenance contracts must be made by the manufacturer to avoid technical errors, compromising the quality of the equipment purchased.
Future of Educational Technology
The approach between Technology and Education is increasingly noticeable in Brazil. In developed countries where technological maturity is highest, the application has been very effective in socio-educational development. In our country, the cost of technology acquisition is still high and education of the population is insufficient for adoption in much of Brazil. Many metropolitan cities already enjoy Educational Technology for Public Education, just as it already happened in Private Education.
I hope that in the coming years the Government will increase the incentive in Educational Technology. New companies will be able to appear in the follow-up generating competition of prices, products, innovation and quality. We hope that with the adhesion and improvement of the technology already in place, the target users can count on the ease of resources during their development, becoming citizens prepared for the technological future.
Read more-The Definition of Information Technology